Really the whole idea of borders determined by culture has to go. One of the Civ3 exploits (humans do it, the AI doesn't) is to found a city right on the border and eventually overwhelm the AI city.
Borders should be based on actual city radius with gaps up to, say, 2 tiles wide joining up. To cover deserts, tundra and to extend borders there should be a way to build forts with a ZOC effect that puts the surrounding tiles into your territory. This should be restricted to building them within a couple of tiles of your existing border.
So you could cover a desert with a chain of forts like the French did in North Africa. No forts or cities should be possible immediately adjacent to a rival's border.
Oh, and other civ's units trampling across your territory really needs too be tightened up. What's the point of having a border if no-one respects it?
Borders should be based on actual city radius with gaps up to, say, 2 tiles wide joining up. To cover deserts, tundra and to extend borders there should be a way to build forts with a ZOC effect that puts the surrounding tiles into your territory. This should be restricted to building them within a couple of tiles of your existing border.
So you could cover a desert with a chain of forts like the French did in North Africa. No forts or cities should be possible immediately adjacent to a rival's border.
Oh, and other civ's units trampling across your territory really needs too be tightened up. What's the point of having a border if no-one respects it?
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